ogre piece, wisp piece, great wisp piece
Enemy pieces
Signature: Scorching Smite
Signature: Scorched Earth
Signature: Scorched Earth
Weaknesses come straight from the game data (they match the in-game board preview). The star ratings the preview shows for Strength / Intelligence / resistances aren't decoded yet, and attack patterns beyond the signature action aren't in the data at all — that's what the write-up below is for.
Strategy
Mechanics
The Ogre — the board’s elite tile — with wisps.
- Scorching Smite — massive frontal cleave.
- All Fire — fire raid-wide plus ground AoEs and a puddle under the boss that leaves a burn.
- The ogre channels its next cleave at one puddle, then teleports to the opposite puddle to execute it — run to the sides of the second puddle.
- Add phase — eight wisps in total: two waves of three small and one large. Apply Slow to the greater wisps and focus the small ones first. With enough burst you can skip the phase outright.
Source: First Board of the Unbroken Crucible EASY Guide (Legendary Rank & Third Degree), via transcript.
Abilities & loadout
Ogre Piece — elite.
Suggested trio: Zu, Colibri, Gigantoad — damage from Zu and Colibri, tankiness and Quelling Wave from Gigantoad.
Abilities
- Scorching Smite — big frontal cone from a wall
- Allfire — two persistent fire circles plus spammed ground circles
- Burning Ward — invulnerable; Wisp / Great Wisp Pieces march from the edge to the centre and explode (Vulnerability Up)
- Fire Call — a fireball that chases you and pops on contact
- Straight Punch — heavy melee hit
How to handle it
Halatali’s last boss with a twist: on the second Scorching Smite he teleports between the two fire circles mid-cast — stand behind where he will arrive, not where he is.
During Burning Ward kill the wisps before they reach the centre; Quelling Wave is ranged and bonus damage on them. Run from Fire Call until it despawns.
Source: Icy Veins — Beastmaster Crucible of the Unbroken guide.