Actions & traits
Straight from the game's tooltips. Beastmaster has two gauges that fill and empty independently: your TP (fed by weaponskill combos, spent on instinctual axes) and your familiar's Familiar TP (fed by its auto-attacks and Aetheric Burst, spent on Trick). Both cap at 250.
How the kit fits together
How the kit fits together
Battlehorns let you pick three beasts to bring into a fight and swap between them mid-combat. You start with one horn and earn the second and third as you level.
Whichever beast is out, it uses the same four shared action slots:
- Parting Blow — a strong hit the beast lands on its way out. This is your bread and butter for swapping beasts: fire it right before you change horns, not as filler.
- Trick — performs the beast’s instinctual skill using its own (Familiar) TP gauge. Tricks feed the Instinctual Combo wheel just like your axes do.
- Tempered Release — the beast’s unique controlled ability. Using it locks out Borrow for that summon.
- Borrow — take on the beast’s kinship yourself, which turns Beast Mode into a utility action that depends on its classification. Using it locks out Tempered Release.
There are 50 beasts in the Master’s Bestiary. Build a team around their attack elements, resistances and skills — see the bestiary for every kit.
Instinctual combos
- Gale Axe grants Volant Heart (7s). Follow it with Avalanche Axe to complete Sunstrider.
- Avalanche Axe grants Rampant Heart (7s). Follow it with Mistral Axe to complete Moonstalker.
- Mistral Axe grants Durant Heart (7s). Follow it with Spinning Axe to complete Sunstrider.
- Spinning Axe grants Eldritch Heart (7s). Follow it with Gale Axe to complete Moonstalker.
Instinctual skills don't share a recast with anything else, cost at least 100 TP, and scale from 400 to 1,000 potency as TP nears the 250 cap — they spend all of it.
At 250 TP: Sunstrider and Moonstalker
The level 50 trait swaps each axe for a 1,200-potency version once TP is full. Those carry a Sunstrider or Moonstalker affinity instead of a colour: using one while the other state is up triggers an infinitive combo, the biggest multiplier there is — and the end of the chain.
- Brutal Rage (from Avalanche Axe) — Sunstrider
- Hawkish Talons (from Mistral Axe) — Moonstalker
- Risen Fall (from Spinning Axe) — Sunstrider
- Calamity (from Gale Axe) — Moonstalker
Weaponskill combo
The basic 1-2-3. Finishing the chain is what feeds your TP gauge.
Smash AxeLv. 1WeaponskillDelivers an attack with a potency of 160.
Axeblade BiteLv. 2WeaponskillCombo from Smash AxeDelivers an attack with a potency of 260. Combo Action: Smash Axe Combo Potency: 500 Combo Bonus: Increases TP Gauge by 13
ShieldsplitterLv. 12WeaponskillCombo from Axeblade BiteDelivers an attack with a potency of 280. Combo Action: Axeblade Bite Combo Potency: 600 Combo Bonus: Increases TP Gauge by 15
Instinctual skills
Spend TP (minimum 100, scaling to 1,000 potency at full) and set a Heart for the next affinity in the wheel.
Gale AxeLv. 16WeaponskillRecast 5sDelivers an attack with a potency of 400. Potency increases up to 1,000 as TP nears maximum. All TP will be expended upon execution. Minimum TP Gauge Cost: 100 Instinctual Affinity: Volant Additional Effect: Grants Volant Heart Duration: 7s Instinctual skills may be executed sequentially to deal additional damage, which is determined by the skill that completes the combo. Executing a Volant skill while under the effect of Eldritch Heart will complete a Moonstalker intentional combo, dealing greater additional damage. Instinctual skills do not share a recast timer with any other actions.
Avalanche AxeLv. 4WeaponskillRecast 5sDelivers an attack with a potency of 400. Potency increases up to 1,000 as TP nears maximum. All TP will be expended upon execution. Minimum TP Gauge Cost: 100 Instinctual Affinity: Rampant Additional Effect: Grants Rampant Heart Duration: 7s Instinctual skills may be executed sequentially to deal additional damage, which is determined by the skill that completes the combo. Executing a Rampant skill while under the effect of Volant Heart will complete a Sunstrider intentional combo, dealing greater additional damage. Instinctual skills do not share a recast timer with any other actions.
Mistral AxeLv. 8WeaponskillRecast 5sDelivers an attack with a potency of 400. Potency increases up to 1,000 as TP nears maximum. All TP will be expended upon execution. Minimum TP Gauge Cost: 100 Instinctual Affinity: Durant Additional Effect: Grants Durant Heart Duration: 7s Instinctual skills may be executed sequentially to deal additional damage, which is determined by the skill that completes the combo. Executing a Durant skill while under the effect of Rampant Heart will complete a Moonstalker intentional combo, dealing greater additional damage. Instinctual skills do not share a recast timer with any other actions.
Spinning AxeLv. 14WeaponskillRecast 5sDelivers an attack with a potency of 400. Potency increases up to 1,000 as TP nears maximum. All TP will be expended upon execution. Minimum TP Gauge Cost: 100 Instinctual Affinity: Eldritch Additional Effect: Grants Eldritch Heart Duration: 7s Instinctual skills may be executed sequentially to deal additional damage, which is determined by the skill that completes the combo. Executing an Eldritch skill while under the effect of Durant Heart will complete a Sunstrider intentional combo, dealing greater additional damage. Instinctual skills do not share a recast timer with any other actions.
Familiar commands
Summon, direct and borrow from your beast.
First BattlehornLv. 1AbilityRecast 2sCast 1sSummons your familiar to fight at your side. During combat, recast timer cooldown will begin once your familiar has retreated. Retreat outside of combat will not affect recast timer. Additional Effect: Grants One with Nature Additional Effect: Resets Tempered Release recast timer Additional Effect: Resets Borrow recast timer
Second BattlehornLv. 10AbilityRecast 2sCast 1sSummons your familiar to fight at your side. During combat, recast timer cooldown will begin once your familiar has retreated. Retreat outside of combat will not affect recast timer. Additional Effect: Grants One with Nature Additional Effect: Resets Tempered Release recast timer Additional Effect: Resets Borrow recast timer
Third BattlehornLv. 20AbilityRecast 2sCast 1sSummons your familiar to fight at your side. During combat, recast timer cooldown will begin once your familiar has retreated. Retreat outside of combat will not affect recast timer. Additional Effect: Grants One with Nature Additional Effect: Resets Tempered Release recast timer Additional Effect: Resets Borrow recast timer
TrickLv. 8AbilityRecast 3sOrders your familiar to execute an instinctual skill. Minimum TP Gauge Cost: 100 Additional Effect: Grants Volant Heart, Rampant Heart, Durant Heart, or Eldritch Heart Duration: 7s Effects granted by this action may be paired with beastmaster instinctual skills to create combos.
Parting BlowLv. 6AbilityRecast 10sOrders your familiar to execute Aetheric Burst. Aetheric Burst Effect: Deals unaspected damage to target and all enemies nearby it with a potency of 1,000 Lingering Vantage Potency: 1,500 Familiar retreats from combat upon execution. Additional Effect: Increases Familiar TP Gauge by 24 Can only be executed while in combat.
Tempered ReleaseLv. 18AbilityRecast 30sOrders your familiar to execute a controlled ability. Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while in combat and under the effect of One with Nature.
BorrowLv. 22AbilityRecast 30sBorrows aether from your summoned familiar to gain Kinship according to its classification. Beastkin Familiar Effect: Grants Beast Kinship Vilekin Familiar Effect: Grants Vile Kinship Cloudkin Familiar Effect: Grants Cloud Kinship Seedkin Familiar Effect: Grants Seed Kinship Wavekin Familiar Effect: Grants Wave Kinship Scalekin Familiar Effect: Grants Scale Kinship Soulkin Familiar Effect: Grants Soul Kinship Ashkin Familiar Effect: Grants Ash Kinship Changes Beast Mode into an action according to your familiar's classification. Duration: 90s Expiration timer is halted while your familiar is summoned. Additional Effect: Grants Lingering Vantage Duration: 60s Can only be executed while under the effect of One with Nature.
Beast ModeLv. 22AbilityUpon using Borrow, changes to an action dependent on Kinship. Beast Kinship Effect: Action reduces physical vulnerability Vile Kinship Effect: Action increases block rate Cloud Kinship Effect: Action bolsters movement Seed Kinship Effect: Action inflicts poison and weakening effects Wave Kinship Effect: Action deals ranged magic damage to a single target Scale Kinship Effect: Action absorbs magic damage Soul Kinship Effect: Action delivers an attack that interrupts a single target Ash Kinship Effect: Action removes a detrimental effect
Gauge & utility
Capturing, checking odds, gap-closing and cashing in Instinct stacks.
CaptureLv. 1AbilityDelivers an attack with a potency of 100. Target cannot be incapacitated by this attack. Additional Effect: Marks target with Interest Captured Duration: 120s Interest Captured Effect: Forges a pact with the targeted beast should you succeed in their subdual Success is determined upon defeating targets under the effect of Interest Captured. An entry in the Master's Bestiary will be added upon successful subdual, allowing the beast to be summoned as a familiar. Success rate is inversely proportional to the target's HP at the time of execution. Furthermore, success rate increases if the target is a lower level than you. Ineffective against targets whose level is higher than your own.
GaugeLv. 1AbilityRecast 3sInvestigates a targeted beast's probability of Capture. Can be executed while mounted, but only when grounded.
Shield ChargeLv. 24AbilityRecast 60sRushes forward and delivers an attack to target and all enemies nearby it with a potency of 300 Maximum Charges: 3 Cannot be executed while bound.
RallyLv. 28AbilityRecast 120sSpends all stacks of Mastered Instinct to increase TP Gauge. Standard TP Gauge Increase: 40 Each stack of Mastered Instinct increases TP Gauge by 70. Can only be executed while in combat.
Rallying CheerLv. 40AbilityRecast 120sSpends all stacks of Natural Instinct to increase Familiar TP Gauge. Standard Familiar TP Gauge Increase: 30 Each stack of Natural Instinct increases Familiar TP Gauge by 70. Can only be executed while in combat.
Level 50 upgrades
What the four instinctual axes become at 250 TP (trait: Instinctual Mastery).
Brutal RageLv. 50WeaponskillRecast 5sRushes forward and delivers an attack with a potency of 1,200 to target and all enemies nearby it. All TP will be expended upon execution. TP Gauge Cost: 250 Instinctual Affinity: Sunstrider Additional Effect: Grants Sunstrider Duration: 7s Instinctual skills may be executed sequentially to deal additional damage, which is determined by the skill that completes the combo. Executing a Sunstrider skill while under the effect of Moonstalker will complete the infinitive combo Universality, dealing greater additional damage. Cannot be executed while bound. ※This action cannot be assigned to a hotbar. ※Avalanche Axe changes to Brutal Rage when requirements for execution are met.
Hawkish TalonsLv. 50WeaponskillRecast 5sRushes forward and delivers an attack with a potency of 1,200 to target and all enemies nearby it. All TP will be expended upon execution. TP Gauge Cost: 250 Instinctual Affinity: Moonstalker Additional Effect: Grants Moonstalker Duration: 7s Instinctual skills may be executed sequentially to deal additional damage, which is determined by the skill that completes the combo. Executing a Moonstalker skill while under the effect of Sunstrider will complete the infinitive combo Universality, dealing greater additional damage. Cannot be executed while bound. ※This action cannot be assigned to a hotbar. ※Mistral Axe changes to Hawkish Talons when requirements for execution are met.
Risen FallLv. 50WeaponskillRecast 5sDeals unaspected damage with a potency of 1,200 to target and all enemies nearby it. All TP will be expended upon execution. TP Gauge Cost: 250 Instinctual Affinity: Sunstrider Additional Effect: Grants Sunstrider Duration: 7s Instinctual skills may be executed sequentially to deal additional damage, which is determined by the skill that completes the combo. Executing a Sunstrider skill while under the effect of Moonstalker will complete the infinitive combo Universality, dealing greater additional damage. ※This action cannot be assigned to a hotbar. ※Spinning Axe changes to Risen Fall when requirements for execution are met.
CalamityLv. 50WeaponskillRecast 5sDeals unaspected damage with a potency of 1,200 to all enemies in a straight line. All TP will be expended upon execution. TP Gauge Cost: 250 Instinctual Affinity: Moonstalker Additional Effect: Grants Moonstalker Duration: 7s Instinctual skills may be executed sequentially to deal additional damage, which is determined by the skill that completes the combo. Executing a Moonstalker skill while under the effect of Sunstrider will complete the infinitive combo Universality, dealing greater additional damage. ※This action cannot be assigned to a hotbar. ※Gale Axe changes to Calamity when requirements for execution are met.
Status effects
Hearts & combo states
| Feeling Volant. Using instinctual skills with a Rampant affinity will trigger an intentional combo. | |
| Feeling Rampant. Using instinctual skills with a Durant affinity will trigger an intentional combo. | |
| Feeling Durant. Using instinctual skills with an Eldritch affinity will trigger an intentional combo. | |
| Feeling Eldritch. Using instinctual skills with a Volant affinity will trigger an intentional combo. | |
| Striding boldly beneath the sun. Using instinctual skills with a Moonstalker affinity will trigger an infinitive combo. | |
| Stealthily stalking the moon. Using instinctual skills with a Sunstrider affinity will trigger an infinitive combo. |
Familiar
| Communing with the wilds. Able to execute Tempered Release or Borrow. | |
| Next Parting Blow will deal increased damage. | |
| Attempting to prove worthiness as a beastmaster. | |
| Weighing worthiness. Alliance will be determined upon incapacitation. |
Kinships (Borrow)
| Borrowing aether from a beastkin familiar. Able to execute Beastskin. | |
| Borrowing aether from a vilekin familiar. Able to execute Vileskin. | |
| Borrowing aether from a cloudkin familiar. Able to execute Cloud Skim. | |
| Borrowing aether from a seedkin familiar. Able to execute Seedsower. | |
| Borrowing aether from a wavekin familiar. Able to execute Quelling Wave. | |
| Borrowing aether from a scalekin familiar. Able to execute Scaleskin. | |
| Borrowing aether from a soulkin familiar. Able to execute Soul Crush. | |
| Borrowing aether from an ashkin familiar. Able to execute Scouring Ash. |
Beast Mode effects
| Physical damage taken is reduced and critical hit rate is increased. | |
| Immune to most knockback and draw-in effects. Blocking incoming attacks, and TP is increased for each successful block. | |
| A scaly barrier is reducing magical damage. When the barrier is fully absorbed, TP will increase. | |
| Toxins are causing damage over time and damage dealt is reduced. |
Traits
| Lv. | Trait | Effect |
|---|---|---|
| 4 | Allows for TP Gauge accumulation upon landing certain weaponskill combos. | |
| 8 | Allows for Familiar TP Gauge accumulation upon the landing of auto-attacks or Aetheric Burst. | |
| 18 | Grants the effect of One with Nature upon summoning a familiar. | |
| 28 | Grants 1 stack of Mastered Instinct upon completing a combo with a beastmaster instinctual skill. | |
| 30 | Resets the recast timer for Tempered Release upon summoning a familiar. | |
| 34 | Resets the recast timer for Borrow upon summoning a familiar. | |
| 36 | Allows the accumulation of charges for consecutive uses of Shield Charge. Maximum Charges: 3 | |
| 38 | Increases the potency of Smash Axe to 160 and Shield Charge to 300. | |
| 40 | Grants 1 stack of Natural Instinct upon completing a combo with a familiar instinctual skill. | |
| 42 | Reduces Rally recast time to 90 seconds. | |
| 44 | Grants Lingering Vantage upon using Tempered Release. Duration: 60s | |
| 46 | Grants Lingering Vantage upon using Borrow. Duration: 60s | |
| 48 | Reduces Rallying Cheer recast time to 90 seconds. | |
| 50 | Upgrades Avalanche Axe to Brutal Rage, Mistral Axe to Hawkish Talons, Spinning Axe to Risen Fall, and Gale Axe to Calamity upon accumulating 250 TP. |
Unlock order
| Lv. | Unlock | |
|---|---|---|
| 1 | Smash Axe | Action |
| 1 | Capture | Action |
| 1 | First Battlehorn | Action |
| 1 | Gauge | Action |
| 2 | Axeblade Bite | Action |
| 4 | Avalanche Axe | Action |
| 4 | Wild Heart | Trait |
| 6 | Parting Blow | Action |
| 8 | Mistral Axe | Action |
| 8 | Trick | Action |
| 8 | Wild Heart II | Trait |
| 10 | Second Battlehorn | Action |
| 12 | Shieldsplitter | Action |
| 14 | Spinning Axe | Action |
| 16 | Gale Axe | Action |
| 18 | Tempered Release | Action |
| 18 | Battlehorn Mastery | Trait |
| 20 | Third Battlehorn | Action |
| 22 | Beast Mode | Action |
| 22 | Borrow | Action |
| 24 | Shield Charge | Action |
| 28 | Rally | Action |
| 28 | Wild Heart III | Trait |
| 30 | Battlehorn Mastery II | Trait |
| 34 | Battlehorn Mastery III | Trait |
| 36 | Enhanced Shield Charge | Trait |
| 38 | Beastmastery | Trait |
| 40 | Rallying Cheer | Action |
| 40 | Wild Heart IV | Trait |
| 42 | Enhanced Rally | Trait |
| 44 | Tempered Release Mastery | Trait |
| 46 | Enhanced Borrow | Trait |
| 48 | Enhanced Rallying Cheer | Trait |
| 50 | Instinctual Mastery | Trait |
Rotation & priorities
Rotation & the affinity system
Rotation basics
- Open with Shield Charge to close the gap, then run the 1-2-3 combo (Smash Axe → Axeblade Bite → Shieldsplitter) to build TP. Use Tempered Release or Borrow depending on what your current beast is best for — you only get one of the two per summon.
- Whenever both your TP and your familiar’s TP hit 100, combo Trick into an axe skill, moving clockwise around the affinity wheel, to bank a Mastered Instinct diamond. At two diamonds, one more combo grants the third; then Rally and close with the opposite Sunstrider / Moonstalker action (the 250-TP versions of the axes — see the box above the wheel).
- Use Parting Blow right before swapping horns, never as generic filler. Use Rallying Cheer when it lines up — especially to double up Trick usage across a beast swap.
Full rotation and openers: Icy Veins — Beastmaster DPS rotation, openers and abilities.
Instinctual combos (the affinity system)
Chaining instinctual skills — your axes and your beast’s Trick — builds a combo. From the second hit onward, each hit deals bonus damage equal to
that hit’s damage × combo multiplier × interaction multiplier
Combo multiplier scales with combo length:
| Combo length | Multiplier |
|---|---|
| 2 hits | 1.0× |
| 3 hits | 1.5× |
| 4 hits | 2.0× |
| 5 hits | 2.5× |
| 6+ hits | 3.0× |
Interaction multiplier depends on how the new skill’s affinity relates to the current one:
| Interaction | Multiplier | When it triggers |
|---|---|---|
| Infinitive | 2.0× | a Sunstrider skill during Moonstalker affinity, or vice versa |
| Intentional | 1.5× | a skill whose affinity sits clockwise on the compass from the current one — or a Sunstrider/Moonstalker skill that doesn’t trigger Infinitive |
| Instinctual | 1.2× | any other non-Sunstrider/Moonstalker skill that doesn’t trigger Intentional |
Once an Infinitive interaction fires the combo can’t be extended. Intentional and Instinctual hits chain indefinitely as long as you have the resources.
Worked example
Red Trick (A) → Green Axe (B) → Red Trick (C) → Moon Axe (D):
- B is Instinctual — green isn’t clockwise of red → 1.0 × 1.2 = 1.20× B’s damage.
- C is Intentional — red is clockwise of green, and it produces Sunstrider affinity → 1.5 × 1.5 = 2.25× C’s damage.
- D is Infinitive — Moonstalker played into Sunstrider → 2.0 × 2.0 = 4.00× D’s damage, and the combo ends there.
Video breakdown: Beastmaster Infinitive Combo Demonstration — Gwen Nitsah.