manticore piece
Enemy pieces
Signature: Hammerleap
Weaknesses come straight from the game data (they match the in-game board preview). The star ratings the preview shows for Strength / Intelligence / resistances aren't decoded yet, and attack patterns beyond the signature action aren't in the data at all — that's what the write-up below is for.
Strategy
Mechanics
Manticore Piece — standard enemy.
Suggested trio: Adamantoise, Zu, Ghost — tankiness and Wind damage.
Abilities
- Arm and Hammer — cleaves the half of the room on the glowing-arm side
- Deadly Hold — strong unavoidable melee hit — let the pet take it
- Hammerleap — faces a wall and leaps to it with a big circle
- Heads and Tails / Tails and Heads — front-then-back or back-then-front cleaves
- Charge and Hammer — shows a glowing arm, telegraphs charge lines, then cleaves the glowing side and immediately the other
How to handle it
Arm and Hammer twice in a row (opposite arms), then Deadly Hold. Run away from whichever wall he faces for Hammerleap.
Charge and Hammer: memorise the glowing arm, dodge the charge lines, stand on the safe side, then swap to the just-cleaved side because the other half is next.
Source: Icy Veins — Beastmaster Crucible of the Unbroken guide.