sphinx piece

Battle 40Move 9

Enemy pieces

sphinx piece
Weak to Slashing

Signature: Mnemonic Riddle

Weaknesses come straight from the game data (they match the in-game board preview). The star ratings the preview shows for Strength / Intelligence / resistances aren't decoded yet, and attack patterns beyond the signature action aren't in the data at all — that's what the write-up below is for.

Strategy

draft · Icy Veins (summarised) · updated 2026-09-18

Mechanics

Sphinx Piece — standard enemy.

Suggested trio: Mantis, Colibri, Cu Sith — front-loaded damage and Piercing.

Abilities

  • Banish — sphinx pose (front feet together) = donut; standing (feet apart) = circle; flying = half-room cleave on the glowing-wing side
  • Numeric Riddle — raidwide, then tiles numbered 1–9
  • Assignment — one or two debuffs — stand on a matching tile when they expire. All Prime = 2 3 5 7 · All Even = 2 4 6 8 · All Odd = 1 3 5 7 9 · All Three = 3 6 9
  • Mnemonic Riddle — “which of these four beasts is a ?” — they become mandragoras and shuffle; click the right one for a heal + 30 s damage buff, or eat paralysis and four adds
  • Lost Hope — spinning pointer that only lets you move in its direction

How to handle it

The poses are hard to tell apart at first — watch the feet and the wings. Track the correct mandragora through the shuffle. It should die before Lost Hope matters.

Source: Icy Veins — Beastmaster Crucible of the Unbroken guide.