sphinx piece
Battle 40Move 9
Enemy pieces
sphinx piece
Weak to Slashing
Signature: Mnemonic Riddle
Weaknesses come straight from the game data (they match the in-game board preview). The star ratings the preview shows for Strength / Intelligence / resistances aren't decoded yet, and attack patterns beyond the signature action aren't in the data at all — that's what the write-up below is for.
Strategy
Mechanics
Sphinx Piece — standard enemy.
Suggested trio: Mantis, Colibri, Cu Sith — front-loaded damage and Piercing.
Abilities
- Banish — sphinx pose (front feet together) = donut; standing (feet apart) = circle; flying = half-room cleave on the glowing-wing side
- Numeric Riddle — raidwide, then tiles numbered 1–9
- Assignment — one or two debuffs — stand on a matching tile when they expire. All Prime = 2 3 5 7 · All Even = 2 4 6 8 · All Odd = 1 3 5 7 9 · All Three = 3 6 9
- Mnemonic Riddle — “which of these four beasts is a
?” — they become mandragoras and shuffle; click the right one for a heal + 30 s damage buff, or eat paralysis and four adds - Lost Hope — spinning pointer that only lets you move in its direction
How to handle it
The poses are hard to tell apart at first — watch the feet and the wings. Track the correct mandragora through the shuffle. It should die before Lost Hope matters.
Source: Icy Veins — Beastmaster Crucible of the Unbroken guide.