Durga piece, spinner-rook piece
Battle 37EliteMove 5
Enemy pieces
Durga piece
Weak to Fire
Signature: Atomic Ray
spinner-rook piece
Weak to Blunt
Signature: Aether Charge
Weaknesses come straight from the game data (they match the in-game board preview). The star ratings the preview shows for Strength / Intelligence / resistances aren't decoded yet, and attack patterns beyond the signature action aren't in the data at all — that's what the write-up below is for.
Strategy
Mechanics
Durga Piece — elite.
Suggested trio: Raptor, Opo-opo, Drake — damage, Blunt for the rooks, Smoldering Scales for Atomic Ray.
Abilities
- Electric Absorption — tethers three pillars and charges the hands
- Grounding Jolt — four AoEs per hand; the uncharged hand’s is smaller — safe spot is far away on that arm’s side. Rotates from the second cast
- Missile — tracking lines that lock when the lasers turn red — hold still, then step out
- Thermobaric Charge — baited corner-to-corner knockback — no pet cover; Shield Charge back
- Diffusion Ray — frontal cone
- Summon — four spinner-rooks — damage check (Opo-opo for Blunt)
- Atomic Ray — heavy raidwide the pet cannot cover — Smoldering Scales or a Ring of Sacrifice pet
How to handle it
Later loops layer the same mechanics faster.
Source: Icy Veins — Beastmaster Crucible of the Unbroken guide.