boogyman piece, deepeye piece, bomb piece, light sprite
Battle 34Move 3 (random tile)
Enemy pieces
boogyman piece
Weak to Ice
Signature: Ripples of GloomBlind
deepeye piece
Weak to Wind
Signature: OoglePetrification
bomb piece
Weak to Wind
Signature: Self-destruct
light sprite
Signature: Banish
Weaknesses come straight from the game data (they match the in-game board preview). The star ratings the preview shows for Strength / Intelligence / resistances aren't decoded yet, and attack patterns beyond the signature action aren't in the data at all — that's what the write-up below is for.
Strategy
Mechanics
Boogeyman Piece — possible triple-card fight.
Suggested trio: Behemoth, Worm, Geshunpest — AoE, tankiness and a cleanse.
Abilities
- Provision — swaps weapon; autos inflict a vulnerability to the other weapon — swap who tanks each time
- Ripples of Gloom — cleansable blind
- Veil of Darkness — boss and its bombs / deepeye go invisible unless you are close; light sprites are always visible
- Swoop (sword) — dash to a wall, large cone toward centre — follow and stand at its side
- Swing Round (sword) — large circle — move away
- Swoop (club) — dash to a wall, massive circle with knockback — move away
- Swing Round (club) — big knockback — stay close so you aren’t walled; Shield Charge back
Adds
- Bomb — repeated Explosion; self-destructs if ignored
- Deepeye — petrifying gaze
- Sprite — cone toward its facing when it dies — aim it at the boss to reveal it
How to handle it
During Veil, Meteor the invisible pack (bombs first, then the deepeye) and kill a sprite facing the boss to light it up.
Source: Icy Veins — Beastmaster Crucible of the Unbroken guide.