voidmancer piece, zombie piece
Enemy pieces
Signature: Water
Weaknesses come straight from the game data (they match the in-game board preview). The star ratings the preview shows for Strength / Intelligence / resistances aren't decoded yet, and attack patterns beyond the signature action aren't in the data at all — that's what the write-up below is for.
Strategy
Mechanics
Voidmancer Piece — standard enemy.
Suggested trio: Cu Sith, Golem, Worm — Earth damage and AoE for the Zombie Pieces.
Abilities
- Death Drive — big AoE under you that raises any Zombie Pieces inside it
- Dark Orb — massive circle
- Evil Mist — orbs that pulse circles
- Mindjack — Forced March in the shown direction when it expires
Zombie Piece
- Auto-attacks — stack Wit’s End — Confusion at 12
How to handle it
Drop Death Drive where it catches the fewest zombies (the NE and SW walls have spots that reach only one), then AoE whatever rises — Golem and Worm clear them fast. Don’t let zombies chew on you.
Mindjack into Evil Mist: be positioned before the debuff ends so the march doesn’t carry you into an orb.
Source: Icy Veins — Beastmaster Crucible of the Unbroken guide.